He would then be given the freedom to make whatever the hell he wanted, which resulted in the biker epic Full Throttle and the day of the dead inspired noir game, Grim Fandango. He got his start at LucasArts where he worked as a writer on games like The Secret of Monkey Island before being given the reigns for Maniac Mansion 2. Tim Schafer is simply put, a really fun guy. He’s my favorite game designer of all time but I just could not justify putting him higher on the list. All the way up until the end of his life in 2013. From purposefully turning in an unfinished build of D in order to hide graphic content from the ESRB to burning bridges with Sony at their E3 Press conference when he announced Enemy Zero, Eno was a game designer who specialized in doing whatever the hell he wanted. His most famous set of games would have to be the D trilogy, the history of which really sums up Eno’s philosophy on game design. Though most of Warp’s games can be described as shovelware, Eno played a major role in the development of all of them. Eno would end up working in the industry but rather than work for an established company, he decided to instead form his own studio, which would become Warp Games. He was more a music guy but when his father opted to buy him a computer instead of a keyboard, he ended up learning how to program in order to turn his computer into a synthesizer. A true maverick of the gaming industry, it’s funny to think that when Kenji Eno was a kid, he didn’t have a lot of interest in games.
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